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Grand Theft Auto IV

Grand Theft Auto IV

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From: Rockstar Games
Category: Video Games

List Price: $59.99
Buy Used: $28.75
You Save: $31.24 (52%)

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New (63) Used (87) Collectible (1) from $28.75

Rating: 4.0 out of 5 stars 245 reviews
Sales Rank: 87

Platform: Xbox 360
Genre: Adventure Games
ESRB: Mature
Media: Video Game
Edition: Standard
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 17 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 2
Dimensions (in): 0.1 x 0.1 x 0

MPN: 39012
UPC: 710425390128
EAN: 0710425390128
ASIN: B000FRU1UM

Release Date: April 29, 2008
Availability: Usually ships in 1-2 business days

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Features:
   Carry on the Grand Theft Auto tradition playing through the single player campaign as Niko Bellic
   Get cars and other modes of transportation anyway you can
   Interact with various colorful characters who give you various missions to engage in
   Engage in multiplayer challenges ranging from cover matches to shoot-outs
   Game Rated 'M' due to Intense Violence, Blood, Strong Language, Strong Sexual Content, Partial Nudity, Use of Drugs and Alcohol

Accessories:

   Grand Theft Auto IV Series Guide (Bradygames Signature)
   The Official Xbox Magazine [1-year]
   Electronic Gaming Monthly
   Play

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Customer Reviews:   Read 240 more reviews...

5 out of 5 stars A Worthy Member of the GTA Series   April 30, 2008
Lisa Shea
112 out of 146 found this review helpful

I adore the GTA series and have been looking forward to the release of GTA IV for a *long* time. The developers know that a very high bar would be set for this one, and you can see the time and effort they poured into every last detail from the very first moment of the opening credits. It is more like a movie than a game. This "immersive movie" quality stays with you through every moment of gameplay.

You walk down the street and the shadows dapple through the overhead bridge grid. Dusk begins to fall and the sky gets that orange golden glow, the shadows lessen.

Voices show the same attention to detail. You've got a variety of languages thrown in, plus accents galore. There's the Long Island drawl, the Rastafarian's lilt, and of course the hard edge of eastern Europe.

Your main character is Nico, fresh off the boat and coming in to Liberty City (i.e. New York City) to see his cousin Roman. They are eastern European and rather poor. This of course is going to change soon, as Nico moves his way up in the world.

My boyfriend's from New York City so we were amused at how they kept the landscapes identical but renamed Brooklyn to Broker, Manhattan to Algonquin and so on. There was one time we were walking down the streets and had lost track of where we were. "Looks like the Bronx" he commented off-handedly. We zoomed out. Sure enough!

I do have to say that the people on the streets of this game swear far more than the average people we pass in the real NYC though!

Which brings up an important point. GTA IV went straight for the "Mature" rating with this one. This is clearly meant for mature gamers ages 17 and over. There are strip clubs. There are violent battles. There is more swearing than pretty much any other game out there. Adults love this as they love the Sopranos and Scarface - but any parent getting this for a minor should know what they're getting into.

But that being said, as a game for adults, this is *awesome*. There are just so many little touches that shine. You can play bowling games with your date. You can make choices between alternate choices which affect how people feel about you. When you get near a railing, you can side jump over it, smoothly. You carry a cell phone and gather contacts for use. You can visit internet cafes. You have a variety of radio stations to listen to, plus TV stations to watch.

This is easily a game you can play for hundreds of hours - then go back and start over again and get another new experience by making different choices.

I can't get over how gorgeous the game is, and how smoothly it plays. You grab a knife from an enemy and use it to take him down. You drive along the Hudson and watch the lights of the carnival shine. You listen to your favorite songs on the radio while the neon lights of the city drift by. You really begin to relate to the characters, to understand their personalities, to connect with them. It makes the choices you make have meaning and emotion.

As much as I adore many other games - Halo, Mass Effect, etc. - I really think this is the first game that makes you feel that you are in a movie. The graphics draw you in. The voices are amazingly well done and varied. The plot draws you in, having you wonder who to trust, having you wonder what is going on with the characters.

Highly recommended. I'm doing a full walkthrough for the game so feel free to ask any questions you wish!

I want to add a note - some players are having trouble with understanding the dialogue. I watch a ton of international films so I didn't have any issues. However, if some of the language is too accented for you, there is a subtitles option. Just turn that on and you'll always know what they are saying.



5 out of 5 stars Welcome to Liberty City   May 3, 2008
A. C. Ege/Acedoh (Stockton, CA USA)
14 out of 22 found this review helpful

Niko is new to America. Brought by hopes and promises of his cousin Roman about how wealthy he is. Unfortunately for Niko he quickly finds the stories to be lies. Grand Theft Auto IV starts as others in the series with an anti-hero. Getting involved in doing the wrong things is all to easy in this game. From the very get go you are learning that living the American life can be difficult and in order to get your story going you must break the law. For the most part Niko doesn't have a problem with this since he has become raw after being a soldier in war.

GTA IV has probably one of the darkest stories so far in the series. This is not the type of game you will play and comment on how cheerful the story is. For those of you who have played previous GTA games you will notice many similarities. From the gameplay mechanics to the story line. Although people who are new to the GTA series will find how simple the learning curve really is in this game. The game gives you an incredible amount of tutorials and guides you thru your first several missions making things easy to understand. Most features in this game are simple to understand and keep this game from getting over anyones learning curve.

What has made the Grand Theft Auto series so superb is the story telling. Excellent voice acting with intense and exciting missions make GTA IV a true winner. From the first moment on you will notice that you aren't really playing a game as much as taking part in an intense crime drama. Think Sopranos from the former Soviet Union. The game is mission based and gives you the ability to choose what you want to do at any given point. You meet numerous characters who are all about committing crimes and they give you certain jobs. Of course these jobs increase your reputation and help progress you thru the story. Along the way you will find numerous characters. Some you will like and others you will probably want to get rid of yourself.

This game has further evolved ideas from previous GTA games. Niko can not only date one woman at a time but several. It's really up to you. Just remember how in real life this can be time consuming it can also be in a game. You will have woman calling and texting you if you ignore them to long. Then comes taking them out for dates. Each woman has different tastes and interests and it's up to you to know where to take them. Some of the activities can actually be fun like playing darts or pool as these mini games do have learning curves. The girl you are with will respond to your success or failure at these games. Obviously there are numerous other activities in wonderful Liberty City. Also it's important for Niko to accessorize and finding the best clothing to wear is important. Image is everything as as you progress you get access to better clothes. The car mechanics have improved in this game but don't expect to have similar handling to a racing game. What is cool to look at is the amazing detail they have put into the car damage. Every little ding makes an impact on the car you are in. Lastly is the music selection. An incredible 200 songs are available in Liberty City to listen to on the radio. Numerous radio stations including the talk ones belt out hit songs and comedic advertisements. Niko even has the ability to watch t.v. They covered every detail in this game and it shows.

As if a single player mode that will take you 30 to 40 hours to beat is not enough there is also online multiplayer. Yes you and 15 others can play on the beautiful streets of Liberty City. The multiplayer is truly open ended for your enjoyment. Several game modes plus the ability to create your own multiplayer. You can also invite seven friends to take on eight others. It's easy to say this game will be enjoyed for months on end. Within six months the 360 will also have it's own unique content that will be available on XBOX LIVE.

It's easy to be impressed by Liberty City. It's as close to New York City as any game has ever got. From the pedestrians that make up the neighborhood to the realistic design of the buildings. The weather changes and the days progress realistically. This is one of those games where you can just take it in and enjoy the scenery. In Grand Theft Auto you have the freedom to do what you want. This game is intended for adults. The language and content can be mature most of the time. Although that is at a parents discretion. I wouldn't suggest this game for everyone. Although I would suggest it for those who have enjoyed previous Grand Theft Auto games. I would also suggest it for those who enjoy mafia or crime movies. This game will have you sitting back and enjoying the incredible story. Just don't forget that it's your story to play.



5 out of 5 stars If you can make it here you can make it anywhere.   May 17, 2008
trashcanman (Hanford, CA United States)
38 out of 52 found this review helpful

Watch Video Here: http://www.amazon.com/review/R351SHCAC8PICX GTA 4's story centers around a sarcastic Eastern European immigrant come to America to get a fresh start away from the corruption and violence of his home country. Whoops. Critics have often harangued the violence and the criminal aspect of GTA, but what flies over their heads is that satire is the premise of the series and always has been. And frankly, the violence here pales in comparison to Gears Of War or Condemned 2: Bloodshot just to name two. GTA's immense popularity is not because of the degeneration of our society (we've got reality television for that), it's because the series is constantly innovating and offering fun spot-on gameplay, brilliant humor, and is a game made by and for an adult audience. So if your child is playing this game, blame yourself for giving your child the means to get it or for not paying attention to what they are doing with their time, not Rockstar for making top-of-the-line entertainment meant for adults (see the markings on the box?).

GTA 4 seperates itself from the past iterations in several ways. First, the arcade feel is largely gone. While the controls are vintage GTA, the overall feel has changed. In previous games, I never got into the story because I would get sidetracked rampaging with katanas and molotov cocktails or hunting for a tank. Now a lot of the distractions like crazy weapons and vehicles and building up your character stats are gone and the story behind the madness is a truly engaging one for the first time. The city is more alive than ever and there is more to do. The characters you meet are all brilliant and interacting with them is seriously fun. Take your girl out to a bar and watch her serious issues surface as she stumbles around slurring curses about "that fu#*ing whore" she thought you were checking out. Or challenge your buddies to bowling, pool, or a friendly game of darts. You ca even head to the comedy club to check out actual routines from Ricky Gervais or Katt Williams. The dialogue during these bonding activities is varied and reveals much about your Liberty City aquaintances, many of whom have special services to offer you should you become close. The entire game is so well-written that one often gets the impression that they are playing a Tarantino flick. Oh yeah, it's that good. The multiplayer aspect is also fun and varied allowing you to battle stangers for Liberty City dominance or just drive around with your friends wreaking havoc. Taking into account the amazing single-player game this really wasn't necessary, but the fact that it is even included just makes this game that much more awesome.

Now all of that is well and good, but what makes GTA 4 the second work I'm upgrading from mere video game status to an official work of interactive fiction (the first was Mass Effect) is the sheer depth of the world in which you exist. So far I have spent multiple hours just surfing the game's internet. That's right, there is a virtual worldwide web in-game complete with dating sites, a Craig's List parody, advertisements, personal blogs complete with flame wars, email, and much more. Hell, you can even download custom ringtones and themes for your cell phone! That is nuts. Do you know how ridiculous it feels to spend that amount of time in a video game surfing a fake internet? There are also several satirical television shows you can watch in your apartment (go Republican Space Rangers!), and naturally there's the radio; the sweet, sweet, sounds of GTA radio stations. There's a rock station featuring Iggy freakin' Pop as the foul-mouthed DJ, classic hip-hop and R&B, smooth jazz, techno, LCHC (Liberty City HardCore), and even an all Bob Marley station just to name a few. Then there's the thinly-veiled talk radio parody station Weazel News featuring the funniest Rush Limbaugh impersonator you're ever likely to hear. You even hear news reports about incidents you were personally involved in as you drive. This game is DEEP.

Honestly, if you like video games or digital entertainment of any kind then this as good as it gets. And if you don't like those things, do your best to hide your ignorance and don't go spouting off about things you don't know anything about. GTA 4 is a brilliant satire full of jabs (and a few haymakers) at American politics and any violence is incidental in comparison to the brilliantly crafted story and interactivity of the in-game world that Rockstar has created. I'll say it again: this is not just a video game, this is interactive fiction on par with some of the great works of modern storytelling. If you own a video game system and you think you can handle some naughty language without getting all hysterical, buy it. It's that simple.




5 out of 5 stars a videogaming achievement   August 5, 2008
drollere (Sebastopol, CA United States)
4 out of 6 found this review helpful

i'm a mature gamer who bought a dozen or so videogames with a new xbox just to see how the technology had evolved. (the digital animations in many recent films had piqued my interest.) some few important flaws aside, grand theft auto is in my view exactly where the medium is headed, and is head and shoulders the best game available today ... and i say that as a great admirer of half life 2, portal, assassin's creed, bioshock and crackdown. the point here is total, seamless, deep immersion in a world. not just an environment, not just a point of view or mission or skill set, but all the redolent layers of culture: people, infrastructure, authority, television, radio, internet, dating, sex, weapons, power, money, recreational activities, jobs, vengeance, justice -- and not just culture but a world where hydrants erupt when you drive over them, jetliners blink their slow trace across the night sky, the city breathes with distant sounds of traffic, disorder, and heavy objects, the light changes almost second to second with the time of day or the weather or the illumination of interior spaces, and your vision blurs and your driving becomes erratic if you have too much to drink. against this rich background of sardonic humor and social commentary in the guise of "urban landscape", the splendid graphical rendering and gritty art design, the two big flaws are the waxy and unconvincing computer animation in cutscenes, and the still less than lifelike animation of the wireframe action figures (those strip club dancers are not very enticing). but the depth of detail here is remarkable -- the way different weapons handle, the way different cars drive (carjack an ambulance or stretch limo, for example), the completely unique content on different car radio stations, the internet parodies, the cellphone text messages, and the sheer variety of characters in the mix -- all of it designed with unbelievable detail and dramatic interest. despite the segmentation of the game into separate missions, the narrative has a compelling overall architecture. as one example, i had early on tried to cross to the largest of the four islands of the city (blocked by a plot motivated police action), and had been shot or arrested every time. so as i worked the missions, one of the fortunate recipients of my gangster skills asked me to drive him home: and home was on the inaccessible island. crossing over the bridge, the light of late afternoon streaming into the car, the music on the radio playing a vatic beat, it was an emotionally rousing moment. i say "me" but of course it's really niko bellic, an eastern european thug on a quest that only gradually becomes clear as the plot unfolds; and it's a third flaw of the game that this quest, as important as it is to niko, does not seem very important in his unstructured and varied choices of dating, driving and drilling bad guys with high calibre. but that's because the richness of the storytelling has made all the conventional story lines of videogames obsolete. the essential point is that this videogame has i think crossed the milestone of creating a digital, full length feature film, with much more depth and detail than any feature film has ever had to come up with, and a film that is potentially open ended, multilayered and even life changing. (i've learned that the addictive effect of videogaming is considerable, which means there is power there to affect "plotted" change of all kinds in videogamers.) videogames can now be anything: the story of an individual's search for the meaning of life, non stop sex with a harem, fighting the revolution and constitutional wrangles of a new republic, solving a deep scientific mystery, getting married and starting a family, building a career in a corporation ... anything and everything, but computed in real time and with an open ended architecture. videogames can do these things with the compelling visual realism and depth of any major studio film with digital special effects, and with the possibility of a collaboratively constructed reality through network game play. the painting of light and visual objects is i think a trivial problem: the obstacles now are in managing the narrative complexity and event interactions, in building new narrative conventions or genres, and in the animation of life forms, in particular a speaking mouth and an exerting figure (for example, a figure that actually runs *on the ground*). the fourth and last flaw of this game is the gangster mentality of all the characters, which is not really a flaw so much as a genre convention (as in for example film noir or chandler novels). this gangster ethos actually reduces the impact of the violence, which i think motivates too much of the game. but grand theft auto prototypes a new cultural modality, the digital fantasy domain, which as fantasy can come very close to reality and as game can stimulate any perplexity of emotion. it's an achievement.


5 out of 5 stars Finally solved it last night...   July 5, 2008
The Mandrew (The Dub-V)
1 out of 2 found this review helpful

...so I feel I can properly evaluate the game in its entirety.

And it ain't no GTA 3, Vice City, or San Andreas, and thats a good thing.

Now, not to let it be said that I didnt love/hate all those games and spend far too much of my young adult life playing them, but my major gripe with the GTA series was one that carried over to ever game until IV: linear games trying to act non-linear.

Let me explain...free roam games like this should, in theory, give you the option of progressing on the path YOU choose, not bogged down by some random mission (races that are damn near impossible to beat, flying some remote control helicopter for some random task, etc) that you find yourself spending hours trying to solve. Those types of missions from the past games, while also seeming slightly ridiculous, cancelled out the fun I had with the rest of the game that seemed more or less rooted in reality.

Frankly, after playing Saints Row, I was expecting the GTA-type-game crown stolen and not returned by the SR developers. Saints Row was simply more fun, the missions seemed to make sense and have a clear payoff and impact on the game.

Saints Row also wasnt bogged down by game components that I thought were unnecessary, like having to eat and lift weights in San Andreas. I was expecting the same pointless missions, the same pointless activities in this installment of the GTA series.

But I was wrong. Rockstar chose to base this game a little more in the real world (as it goes) and focus quite a bit more on character development. Rockstar also seems to have included quite a bit more extra content, such as the internet, TV, games, etc that are probably more a result of more powerful consoles being available for their developers.

At the end of the day, these types of games are pure escapist fun. For probably the first couple hours of GTA IV, I was concerned maybe Rockstar had really slowed things down too much, but as the game went on (and the hours and hours piled up I'm sad to say), I found the trade off was a much more immersive world where you cared about things a little more than the past GTA editions.

When the game was over, I can honestly say I'll probably play it through again, if for no other reason than to focus on the parts of the story I didnt get to this time and to take the other paths and choices that the game offers you. If I went right, this time I'm going left.

And really, thats the goal of a game developer, right? To keep you coming back for more?

Great job to Rockstar, great game, and great choice of direction to take the series - you almost sank it, but I think there will now be even more GTA converts lining up to pre-order GTA V thanks to some smart decisions in development.


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