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Fallout Collection (Fallout, Fallout Tactics, Fallout A Post Nuclear RPG) | 
enlarge | From: Bethesda Category: Video Games
List Price: $19.99 Buy New: $11.00 You Save: $8.99 (45%)
New (19) Used (1) from $11.00
Rating: 23 reviews Sales Rank: 818
Format: Cd Platform: Windows Genre: Role Playing Games ESRB: Mature Media: Video Game Autographed: No Memorabilia: No Age: 17 - 20 years Shipping Weight (lbs): 1 Dimensions (in): 7.5 x 5.3 x 0.5
MPN: FALLOUTCOLL UPC: 040421011018 EAN: 0040421011018 ASIN: B000IGE78M
Release Date: August 4, 2008 Availability: Usually ships in 1-2 business days
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Product Description 3 Action Packed Fallout Games in 1 Collection! Set in the aftermath of a world-wide nuclear war, Fallout will challenge you to survive in an unknown and dangerous world. Continuing in the tradition of the Fallout series of role-playing games, Fallout Tactics is a squad-based, third-person tactical combat game with RPG character development and a mission-based story line. Fallout - A Post Nuclear Role Playing Game is the sequel to Fallout. It's been 80 long years since your ancestor, the "Vault Dweller" trod across the wastelands. As you now search for the Garden of Eden Creation Kit to save your primitive village, touch choices and even tougher consequences await you.
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| Customer Reviews: Read 18 more reviews...
Fallout fails to be replaced. December 29, 2006 Kenneth Kay (Princeton, NJ, USA) 69 out of 69 found this review helpful
The Fallout games have still not been replaced after ten years of RPGs. The extreme, even libertine freedom that defines the series has not since been captured in a videogame. One can literally go anywhere, fight with anything, and kill anyone within the setting of the game. The original Fallout and Fallout are turn-based, top-down perspective role-playing games. Though they feel dated in some reguards (graphics, minimal voice-overs, dated AI), they still exhibit gameplay superior to more recent role-playing videogames (libertine freedom, moral choices, engaging dialogue, and a "sandbox" feel). Fallout's "sandbox" feel is one of its greatest strengths. While most games will force the player to adhere to a certain rigid path, or force him/her to stay in one area until he/she advances in level, Fallout disreguards these limiters. Players can venture into the most dangerous and hostile areas as soon as they begin the game. In Fallout 2, for example, one can beat the game in under an hour if their character was properly oriented (and if they were so inclined). Fortunatly, the massive worlds and the many ways to play the games will keep players holding their ultimate victory and exploring more of the game. The first two Fallout games have not yet been replaced. The freedoms granted in the Fallout games are comparable to Morrowind or Oblivion, but The Elder Scrolls games lack the complex dialogues and social engineering of the Fallout games. The worlds and the style of play are comparable to the Baldur's gate series, but Fallout has so much greater a sense of freedom than any Dungeons and Dragons videogame ever released. Fallout and Fallout two have not yet been replaced, and I doubt they ever will be. Fallout Tactics is a tactical strategy game, and it fails to retain the strengths of the other games in the series. As a strategy game, the in-depth dialogue interactions and moral choices simply do not exist. Likewise, the immense feeling of freedom that defines the earlier Fallout games is non-existent in FO:Tactics, as the game progresses on a linear mission-to-mission basis. Unlike the previous Fallout games, in Tactics the player -directly- controls a squad of up to six soldiers. The combat is either fought in the traditional, turn based Gurps system of the previous games, or in a newer pseudo-real-time mode. In the new system, "action points" recharge over time instead of after ending one's turn. While an interesting twist, controlling one's entire squad is far easier, and in the author's opinion, more fun in traditional turn-based combat. Veterans will be pleased to know that the main changes to the game's ruleset are simply re-orienting combat towards real-time. All skills from the previous games remain, as well as most traits and perks. Nostalgia aside, the game is boring for the audience of the original games. While the setting and "ruleset", if you will, stay the same, the focus shifts from a "sandbox" to a monotonous "shoot-shoot-shoot" game. Tactics is only for hardcore fans of post-apocalyptic fiction, and only after they are bored of Fallout 1 and 2. There are much better games in the tactical strategy genre (see Jagged Alliance or X-Com). This release/printing/issue of the Fallout series is very well executed. While the box art is mediocre at best, the single DVD contains Fallout 1, 2, and Tactics; a set that previously would have appeared on 5, that's f-i-v-e compact disks. The extras are wonderful. While I was at first, dissapointed to see a lack of a manual, I then realized that the DVD contains the wonderfully designed and written manuals of all three games in PDF format. The manuals contain some great background story, and even recipies! (see Fallout 2's appendix 8 for "Carrion Kabobs") The extras on the disk are rather nice, but nothing amazing. The concept art is entertaining, but nothing too insightful. I am extremely happy with my recent purchase of the Fallout Collection on DVD. I highly reccomend that any fan of post-apocalyptic fiction, role-playing videogames, "retro" gaming, and to any fan of the Fallout series should pick up this editition. PS: This game is rated M! The current display of "T" is a mistake! Finally, this game is on a DVD, as the description states. Not a CD.
War. War never changes... July 16, 2007 Mark Vogel (Illinois) 4 out of 4 found this review helpful
Fallout 1 and 2 are classic role playing games that feature a post-apocolyptic setting, but one can figure that out by looking at the cover of the box. What cannot be seen at first is the subtle humor that fallout fans have come to love. These games may be over ten years old, but they still have replayability. This collection will put a smile on "Mad Max", "Escape from New York", and other post-apoc fans' faces. Fallout 1 may have a definite end without the v1.01 patch (it eliminates the 500 day timer after completing the main quest), but it had a great balance of complexity as well as simplicity in play. The player can beat this game in under two or three hours if they knew what/where the objective was, and yet, the game can take 50+ hours if the player wanted to find every quest in their PipBoy 2000, a futuristic personal digital assistant, completed. Fallout 2 delivers more excitement than Fallout 1 did. It improved upon the various systems of Fallout 1, continued its' dark humor, and provided a never-ending gameplay from version 1. As with Fallout 1, the game can take as little time to play as a few hours to the same amount of time, if not more, Fallout 1 allowed us. Fallout: Tactics was a slight upset to Fallout fans, but provided an interesting tatical concept. With about 18 missions to complete, the player will find increasingly difficult missions and will attempt to get the best AAR* possible. Your successes and failures do change the outcome of the future, whether it be having a new team mate or a helpful armorsmith. My final words will be that this collection will provide hours of entertainment for gamers who enjoy RPG's regardless of graphics and for those that have played this/these games, having them on one DVD with extra content is great. *(In military terms, AAR stands for "After Action Review", or an assessment of what went well in a mission and what could have been improved on.)
A classic May 14, 2007 J. Roshka (CT) 1 out of 1 found this review helpful
I am an avid gamer. Nowadays games don't seem to have the quality like the fallout games. Each game was very well written and has humor scattered throughout. I would put all 3 of these games on my top 10 list.
Heck of a deal for two of the best RPGs ever made and Tactics is okay I guess September 8, 2007 Erik H. Reppen (Chicago) 1 out of 1 found this review helpful
Fallout fans tend to measure all other cRPGs by the rather tough standards Fallout 1 and 2 laid out and have for the most part been disappointed as a result of it in recent years. The game's weren't considered particularly pretty even for their time but the relevance of player and character choice in the games is unmatched by any modern cRPG out there. The perk system is probably one of the the first elements of a computer roleplaying game to actually get adopted by pen & paper games and is sheer genius considering the original devs had to improvise on the fly when GURPS creator Steve Jackson pulled himself and the GURPS license off of the project. It's quite possibly the most replayable RPG series I've ever experienced owing to the vast number of different ways quests and obstacles can be resolved. So come find out why Fallout Fans have a reputation for being so incredibly insufferable when it comes to the slightest changes, real or perceived when it comes to speculation on Bethesda's Fallout 3.
Can't wait for 3! September 2, 2008 Pseudowolf 1 out of 1 found this review helpful
I was not yet into PC games when Fallout originally was released in '97. Having seen the screenshots and press about Fallout 3, I thought I'd try to find the original 2 and get some backstory on the look and feel of the Fallout world. I've played the first and am partway through the second and let me just say, I thoroughly enjoy it! You can customize a character to fit virtually any type you can think of. Want to play a smooth-talking thief type? You can. Want to play a big burly bruiser? Go for it. There are some types that are easier to play than others, of course, but it's a pretty well-balanced game. I would highly recommend this game to anyone who likes RPGs and/or is planning to get Fallout 3. I'm going to go reserve mine copy now!
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